Silent Hill 2 by Mike Drucker
Author:Mike Drucker [Drucker, Mike]
Language: eng
Format: epub
Tags: Games & Activities, Video & Electronic, Literary Criticism, Horror & Supernatural, Computers, Programming, Games
ISBN: 9781940535272
Google: jmQREAAAQBAJ
Amazon: 1940535271
Goodreads: 54555315
Publisher: Boss Fight Books
Published: 2020-12-17T00:00:00+00:00
Does Pyramid Head Matter?
You see the name of the chapter, so letâs cut right to it.
Marketing wise, heâif Pyramid Head even is a âheââdefinitely matters to Konami. With his bloody butcherâs outfit, pointy metal head, and massive sword, Pyramid Headâs head looks like the dream of every teenage goth. Heâs the perfect fit for merchandise: Intimidating and iconic, heâs video gamesâ version of horror mainstays like Jason Voorhees from Friday the 13th or Michael Myers from the Halloween movies.
In Silent Hill 2, heâs also a violent rapistâone that just happens to be available on a shirt and in a kart racing game.
In his first appearance, Pyramid Head is standing on the other side of a passage from James in an apartment building. The passage is blocked off by bars and Pyramid Head himself doesnât react to the player. Itâs an unsettling sight that reflects what Kevin F. Steinmetz in âCarceral Horrorâ calls the ârepresentations of prisons and punishment [that] are evident in many entertainment genres, perhaps the most visceral are found in horror.â We canât tell if weâre the ones behind bars or he isâare we being protected or trapped?
While many of the enemies in the game tend to crouch into their own bodies and painful shapes as a sign of trauma and pain, Pyramid Head stands tall above James. His calm demeanor draws our focus directly onto him. We wait because we expect him to act. His passivity creeps us out; enemies are made to attack. Instead, he waitsâestablishing a power dynamic by looking evil and doing, well, absolutely nothing.
This all changes with Pyramid Headâs infamous ârape scene.â Later in the apartments, James comes across Pyramid Head assaulting two struggling Mannequin enemies. The Mannequin enemies consist of two pairs of plastic, feminine-looking legs stacked on top of each other to form âarmsâ and âlegsâ with no head. Itâs a sexual image, one made only more disturbing when the legs of both halves move.
During this sequence, Pyramid Head corners both Mannequins in the kitchen, seemingly holding one down as he grotesquely thrusts into them. Meanwhile, James hides in a closet like a scared child. But heâs also watchingâespecially watching from a place of cliché perversion. Whether or not James is enjoying it, he is watching an assault while we as players lose any control. We canât make James stop the rape. We canât make him turn away.
This moment throws a lot at us. If the gameâs designers wanted to spook the player, they could have Pyramid Head just chase James down a hallway like they do with most of the other enemies. He could be a direct danger to us. Instead, Pyramid Head violently assaults another monster while we have to do nothing.
In âGothic Videogames, Survival Horror, and the Silent Hill Series,â Kirkland refers to Pyramid Head in this scene as a âcastrating father,â adding, âThe fatherâs assault on the mother is presented in Pyramid Headâs introductory cutscene, where he is spied either murdering, raping, or giving birth to a female-coded mannequin creature.
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